Thursday, November 30, 2006

Sony's Blu-ray woes may lessen in 2007

 
By Justin Mann, TechSpot.com
Published: November 30, 2006, 8:47 PM EST
 

One of Sony's biggest problems has been supply. Not just with the PS3, but many core components of their hardware business, most especially with Blu-ray devices. In particular, the blue laser diodes they are manufacturing with others have come much slower than expected, resulting higher costs and slower adoption. According to some, that'll start to decline considerably in 2007. Sony will definitely need it if they want to even approach their goal of 6 million PS3's by March, especially since they have not even reached 350,000 sold. Sony's secondary source of the diodes, Nichia, is meeting with very high failure rates. As a result of this, another company is stepping in:

Sharp, in light of the large market potential, announced in November that it is producing blue laser diodes mainly for use in BD PUHs with an initial monthly capacity of 150,000 diodes, the sources pointed out. Sony, in order to attain a goal of selling six million PS3 units globally by March 2006, has to expand its production capacity of blue laser diodes as soon as possible, the sources noted.
Sony is keeping their lips sealed about additional Blu-ray devices, which makes sense considering the difficulty they are having with just the PS3.

Wizard of Oz returns to cinemas

 
Judy Garland, Jack Haley and Ray Bolger in The Wizard of Oz
Judy Garland (l) was 16 years old when she made the film
A digitally restored version of 1939 Hollywood classic The Wizard of Oz is to open in UK cinemas next month.

Working from the original three-strip Technicolor negatives, experts at the Warner Bros studio have removed dirt, dust, debris and scratches.

The result, according to the British Film Institute, boasts "amazing image clarity and breathtaking colour".

Based on L Frank Baum's 1900 novel, the film stars Judy Garland as a farm girl transported to a magical kingdom.

Winner of three Academy Awards, it opens in 40 cinemas across the country on 15 December.

Lavish costumes

The three-strip Technicolor process - which combined three strips of coloured film - yielded excellent colour quality but was expensive and difficult to handle.

That, combined with the lavish sets and costumes, swelled the budget to a then enormous $2.7m.

Judy Garland was 16 years old when she won the part of Dorothy - a role she won after MGM decided Shirley Temple's talents were not extensive enough to do it justice.

Wicked, a musical based on the witches in The Wizard of Oz, is currently running in London's West End.


Wednesday, November 22, 2006

SanDisk’s New All-White SD Gaming Cards for the Nintendo Wii

By Alice Hill
RealTechNews

wii_2.JPGOk - so maybe you can't buy a Nintendo Wii gaming system, but the folks at SanDisk are all geared up to offer your phantom Wii some custom SD storage. Designed to match the all-white look of the Wii the new SD cards come in three capacities: 512MBs, 1GB and 2GBs at a cost of $35 - $90 USD. Source: SanDisk via Gearlog

Tuesday, November 21, 2006

PS3 Blu-Ray DVDs wont display in HD

"Many games made for 1080p won't scale properly to 1080i, and sometimes 720p. I'm having a huge issue with Blu-Ray movies. It shows as 1080i (even though I have my HDTV setup as 720p in the Media Bar), but it's very grainy and looks like standard DV
Sony says this is a "known issue" and is "working on it," and perhaps there will be a firmware update in the coming days (read: months)...Can Sony blow this thing any worse? I mean..come on! One of the most highly touted functions doesn't even work!

VHS dead at 30

By Chief Gizmateer
Contributing Writer, RealTechNews

It’s official, Variety reports that VHS has died at the age of 30.
Once a groundbreaking media format, VHS has been suffering from loneliness for several years now and died of natural causes in 2006 survived by DVD, TiVo, VOD and DirecTV.
Consumers can continue to morn the passing of VHS by purchasing a piece of history at Toys’R'Us where you can still purchase “Barney” video tapes or you can find a multitude of VHS tapes at eBay.
Born Vertical Helical Scan to parent JVC of Japan, the tape had a difficult childhood as it was forced to compete with Sony’s Betamax format.
After its youthful Betamax battles, the longer-playing VHS tapes eventually became the format of choice for millions of consumers. VHS enjoyed a lucrative career, transforming the way people watched movies and changing the economics of the film biz. VHS hit its peak with “The Lion King,” which sold more than 30 million vidcassettes Stateside.
The format flourished until DVDs launched in 1997. After a fruitful career, VHS tapes started to retire from center stage in 2003 when DVDs became more popular for the first time.
Since their retirement, VHS tapes have made occasional appearances in children’s entertainment and as a format for collectors seeking titles not released on DVD. VHS continued to make as much as $300 million a year until this year, when studios stopped manufacturing the tapes. Posted by Picasa

Monday, November 20, 2006

Sony MZ-M200: MiniDisc Is Not Dead

Pocket-Size Recorder Supports Multiple Formats, Includes EL Display and Is Mac-Compatible

by Charles Dubé, 11.22.2006
Charles Dubé is chief engineer at WFCR(FM), Amherst, Mass.


PRODUCT CAPSULE

Sony MZ-M200

Hi-MD MiniDisc Recorder


THUMBS UP:

The most evolved Sony Walkman MD

Flexible and adaptable

USB2 transfer

Long battery life

High capacity

Sturdy

THUMBS DOWN:

Mini jack for input and output

PRICE: $439.95

CONTACT:http://www.sony.com/ or Sony dealers

When I mentioned to a co-worker that I was going to have a look at Sony's new MiniDisc offering, the MZ-M200, he looked at me with a grimace and let me know exactly how he felt about the previous generation of MiniDisc. Apparently, some folks had misgivings about recent MD products and might have given up on MD as a dead technology.

With MP3 players and Flash recorders as common as Kleenex tissues, why would anyone want to use the seemingly anachronistic MD format anyway?

We know there are strengths and weaknesses to any format; Sony has given cynics a reason to rethink the MiniDisc format with the MZ-M200.

The MZ- M200 is a compact digital audio recorder/player that can play files downloaded in LinearPCM, Sony's ATRAC (including ATRAC3 & ATRAC3plus) or MP3 format. It features the ability to record or transfer legacy recordings onto a low-cost (less than $10) 1 GB Hi-MD MiniDisc. The 1GB MiniDisc theoretically can store up to 675 songs, 45 hours of music (or 13 hours of music on a standard MD media). The 1 GB Hi-MD media also can be used to store 1 GB of data as well.

Users of legacy MD devices will enjoy the MZ-M200's ergonomics. There's no doubt Sony put a lot of thought into how this recorder will be used in a professional environment. Little about the MZ- M200 resembles earlier MD recorders, except perhaps the size. Pocket-sized as expected, the MZ-M200's display has been moved to the top of the unit, making it perfectly readable in one's shirt pocket for instance.

If placed flat on a counter, such as in a recording studio or newsroom, the slightly angled display allows for easy reading as well. Used like this, Sony has added four small runner feet to prevent it from sliding around. It's almost as if someone ran your full-size MD player too long in the dryer. In your hands, the rubberized surface keeps it from slipping away.

The MZ-M200 feels like a piece of professional gear as well. Although small, all buttons are spaced enough for even the clumsiest of fingers, and the solid metal chassis rivals that of most MP3 devices around. The Record switch is simple and not likely to be accidentally triggered. Stop and Pause buttons are clear and accessed easily. On the side, a jog lever — again, difficult to unintentionally engage — steps you through the tracks on the disk. The multifunction Display/Menu button gives easy access to the device's many features.

The feel of the M200's controls is solid and intentional. There are no sloppy switches or soft gooey pushbuttons. Input and output jacks remain standard fare (mini), the difference here being the addition of a USB port greatly enhancing upload capability to a PC. The port also functions economically as a DC power input. The MZ- M200 also can function as an external PC drive using the USB 2 port as well.

Back to basics

Sony has brought back many of the earlier MD features that were coveted but unfortunately dropped in previous incarnations. For instance, the ability to use regular MD disks has returned, good news for those who have amassed an archive of standard MD recordings.

The MZ-M200 can use these disks for recording should one have a stash of blanks kicking around, although at a reduced capacity as compared to the Hi-MD's capabilities (using the line-in jack, you can transfer old MD format material to the newer high-capacity discs, minimizing your library space).

If you take a moment to set the time and date on your MZ-M200, it will time- and date-stamp your recordings. This certainly could be a useful feature for those interested in archiving interviews, for example. The ability to change playback speeds of recordings is back in the guise of the Digital Pitch Control feature, useful when replaying speech recordings and hunting for certain passages.

The player's headphone jack is switchable as a line-out jack, relieving the necessity of having to shuttle volume levels all over the place to facilitate other playback equipment you might wish to connect to.

If losing your record settings caused you grief with past MD recorders, the MZ-M200 remembers these settings for you, even for a short duration after removing the Li-ion battery. For use in the recording studio, where so many computers are of the MAC variety, Sony has made the MZ- M200 MAC-compatible. In particular, this means Sony supplies Hi-MD music transfer software, which comes standard with the MZ-M200.

Sonic Stage is Sony's WIN PC program, which enhances the transfer and conversion capabilities of the MZ-M200.With it you can shuttle audio back and forth between the recorder and your PC's hard drive, convert files for playback purposes, burn CDs or use the MZ- M200 as an external drive. As mentioned, the recorder connects to your PC via the supplied USB2 cable. The software display is reminiscent of an FTP transfer program and user-friendly. A "Simple Mode" program allows you to record tracks to an MD disc from an audio CD in your computer's D: drive without storing it first on the hard drive.

Sonic Stage is a multifeature program designed to manage your PC audio needs, whether you are retrieving sound from the Internet, MP3 recorder, MZ-M200 or a finished CD. You can organize your library, and of course move audio to and from the recorder itself; Hi-MD recordings can be saved in the WAV format using Sonic Stage.

Crisp, cool display

I would be remiss if I neglected to mention the EL display. It is rather cool and heads above earlier portable MiniDisc products. As I stated, it is positioned in a way that makes the recorder a good fit for pocket or tabletop operation. But wait until you see this window.

The characters, although small by necessity, are brightly displayed and crisp, for lack of a better word. During playback you can toggle though various descriptions of what you are hearing: group number, number of tracks remaining along with current track, the record time and date, even a somewhat cheesy but definitely fun pair of spectrum analyzer displays.

Even without reading the manual (as many of us are wont not to do), I was able to navigate about the MZ-M200 intuitively without much strain on the cerebellum.

Sony hasn't forgotten that despite the serious uses to which this little recorder can be applied, we like to have a little fun on the way. There is a remote control included that provides its own LCD display. It is simple to jump through the menu to select record modes, levels, mic AGC or sensitivity, mark time or activate any of the other features.

Okay, so we have the ability to select various record modes (of various quality), move audio about to a PC and store large quantities of sound on the MZ-M200. But that "moving parts" issue is always in the back of my mind. You do indeed have moving parts, which of course are subject to failure at some point; but you also have a high-capacity storage medium — the Hi-MD disc — which is removable from the recorder, meaning that in the event of device failure there is a good chance your files will be safe.

As for the price, a professional using the MZ- M200 might consider buying more than one so as to have a backup unit.

One aspect I do not like about MD recorders has been the mini jacks used for the mic/line input and headphone/line output. Although understandable to a degree in a device of this size, they simply do not hold up to repeated stress over time. I do not consider these adequate for professional use unless Sony has come up with a way these can be easily field-serviced. Unfortunately, this Achilles Heel has contributed to many folks considering the MD recorder "disposable" devices.

Finally, the MZ-M200 comes with some useful accessories, such as an AC power adapter designed to work with the USB cable; a remote control; a set of ear buds; and a compact stereo microphone, which is actually a lot of fun for field recordings. A Lithium-Ion battery provides 5–10 hours of record time and 8 to 19 hours of playback time depending on the format.

It is beyond the scope of this article to go into the details regarding the different formats and features of which this portable MD recorder is capable. Suffice it to say, it was designed for the broadcast or studio professional. Those looking for a way to archive high-quality sound will find the many aspects of this recorder attractive. Those wishing to archive music such as home studio recordings or live concerts, i.e. in the uncompressed LinearPCM mode, also will discover much to like about this palm-sized wonder.


Friday, November 17, 2006

RealNetworks, Napster Swap Fortunes

Before Apple (AAPL - commentary - Cramer's Take - Rating) had its iTunes, Napster (NAPS - commentary - Cramer's Take - Rating) was the cool kid of online music, while RealNetworks (RNWK - commentary - Cramer's Take - Rating) provoked user frustration with its clunky, ad-infested media player.
But the companies chasing the Apple online-music kingdom have swapped reputations, at least on Wall Street: Real has made nice strides to grow its diverse media business (and declutter its media player, thankfully), while Napster is losing favor after bleeding cash and customers.

The two companies, both vying to lure music fans from Apple's tight grip, are at a disadvantage without a seamless connection to the iPod, the No. 1-music digital music player on the market.

Likewise, "they're both dealing with the fact that the subscription model is still looking for its legs," says Mike McGuire, an analyst with Gartner. Subscription services charge about $15 a month for unlimited music, as long as the customer continues to pay, while iTunes sells music downloads for keeps by song or album.

With the oomph of its brand behind it, one would've expected Napster to have a leg up on Real. But now it looks like it barely has a leg to stand on, short of getting acquired. The company soared 38% in the weeks after hiring a banker to explore its options, but the lack of news regarding interested shoppers has started to weigh on shares, and the stock has fallen about 11% this month to $4.37.

Thursday, November 16, 2006

Saving Sony, one console at a time - News at GameSpot

By Daniel Terdiman, News.com

No doubt, there will be lines of hardcore gamers waiting outside retailers across the country late Thursday night, and all expectations are that every PS3 available will be sold before Christmas. That certainly would be good news for Sony, a company that could use a dose of holiday cheer.

Simply put, the PS3 is about more than just gaming for Sony: It's about selling high-definition DVDs and televisions. It's about making investments in cutting-edge technologies pay off. Most of all, it's about improving a once-admired brand that's been badly tarnished over the past year by the recall of hundreds of thousands of laptop batteries, the controversial installation of so-called rootkit software on music CDs, and a government investigation into the company's static random-access memory (SRAM) business.

"They've been kind of beaten down by all the different things going on," said Adrienne Downey, a senior analyst with Semico. "They've really been hoping that the PS3 would be a turning point for the company. If they can get a successful launch of the PS3, they can begin to rebuild mindshare among consumers who were beginning to think that the Sony brand is not what it used to be."

For more than a decade, Sony has dominated the game console business. Between its original PlayStation, which launched in 1994, and its PlayStation 2, which arrived in 2000, Sony has sold well more than 200 million consoles and overtaken the previous leader, Nintendo.

"The PS3 is hugely important for the company right now," said Richard Shim, a senior analyst with IDC. "They're reeling from a series of events [and the PlayStation] has really been the go-to product for them for the last few years."

Holding on to the game console market won't be a cakewalk. Sony has to contend with Microsoft--whose own next-generation console, the Xbox 360, has been on the market for a year and which has already sold more than 6 million units--as well as with Nintendo, which is launching the much-hyped and well-regarded Wii early Sunday morning.

The PS3 is seen in many circles as a technological marvel with stunning graphics, a motion-sensitive controller, a Blu-ray player, and impressive networking capabilities. But the console has also been beset by its own set of blunders--release delays, problems with its blue diode lasers, compatibility issues with older games, and expected supply shortages that could last until spring.

And some worry that its price--$599 for a top-end model--is too high to appeal to a wide audience, even as Sony has had to subsidize the machine's $800 manufacturing price tag. Like Microsoft, Sony is willing to lose money on the console with the hope of making it up on games sales.

There's little doubt that the PS3 will sell like gangbusters in the early going. But the question remains as to how it will sell in the long haul. Some believe it is well-positioned to ultimately win the console war with Microsoft and Nintendo due to intense brand loyalty from video game players and due to new technology.

But if it doesn't live up to expectations, the PS3 could put a real hurt on several other elements of Sony's overall strategy.

First, the company is counting on the PS3 to put Blu-ray players in millions of households and drive sales of Blu-ray movies and other content. Some even think that Blu-ray buyers may choose PS3s because its price is significantly lower than standalone Blu-ray players are expected to be.

"The PS3 is critically important to the future of Blu-ray," Semico's Downey said. "Sony's been betting on the PS3 to launch Blu-ray for some time now, so they're really hoping [it] will sell well and take off and get Blu-ray into all those households."

If the PS3 doesn't sell well, "would Blu-ray still win?" asked Ted Schadler, an analyst with Forrester Research who has predicted the format's ultimate victory over the competing HD DVD. "My bet is that it would. But it would be a slower victory. The PS3 is like an accelerant [for Blu-ray], like gasoline on the fire. It could delay the clear winner [of the Blu-ray/HD DVD war] by a year if this thing bombs in the market."

Similarly, Sony and partners IBM and Toshiba have invested hundreds of millions of dollars in the creation of the Cell processor, the PS3's brain. Some industry watchers believe that the investment is riding on the console's success.

That said, Tony Massimini, chief of technology at the analyst firm Semico, said he sees the importance of the PS3 to the processor and the infrastructure but believes that the companies behind the Cell will push it regardless of PS3's fortunes.

"Initially, the PS3 is important. But in the long term, it's [just] one of several markets," said Massimini, referring to high-definition video equipment and other products that can use the Cell. "I don't think it would necessarily [be a problem] for the Cell [if the PS3 fails]. Too much has been put into it."

Sony also hopes the PS3 can play a big role in the digital living room.

Richard Doherty, president of the analyst firm Envisioneering, said the PS3, which ships with high-speed, gigabit capability, could be the device that enables consumers to bring in all manner of multimedia content to their homes for years to come, much of which Sony will surely try to sell directly or at least get some revenue from.

Sony acknowledges the importance of the PS3 to its future. "I think we've [the PlayStation group] contributed up to half of the bottom line profits to Sony," said Jack Tretton, vice president of sales and marketing for Sony Computer Entertainment America. "We're a key pillar in the Sony strategy. [But] with that comes a lot of expectation and a lot of pressure."

The console could have a big effect on sales of Sony high-definition TVs, Sony's movies on Blu-ray DVDs, and the company's music library, he said.

"In the past, we were in the gaming business, and the gaming business had very loose ties, if any, to other [Sony] divisions," Tretton said. "With PS3, we have very direct ties."

Ultimately, Sony has great hopes for the PS3. But the ragged lead-up to the product launch early Friday morning has reminded many of how much the electronics giant has riding on this release.

Sony's "legacy is that they're an engineering company, and that's what they hang their hat on," Shim said. "So if they're unable to put out a product that doesn't have bugs, then that hits them right in the heart of their competency."

Planes to Use Apple iPods - New York Times

Airline passengers will soon be able to connect their iPods to in-flight entertainment systems and watch their favorite videos while traveling on any of six major carriers, the iPod maker Apple Computer said yesterday.

Air France, Continental Airlines, Delta Air Lines, Emirates, KLM and the United Airlines unit of the UAL Corporation will begin offering passengers iPod seat connections, which power and charge iPods during flight and allow video on the devices to be viewed on seat-back displays.

The service will begin in the middle of next year. Other terms of the deals were not disclosed.

Apple said it was working on introducing the iPod service on other airlines.

To date, Apple has sold nearly 70 million iPods and more than 1.5 billion songs through its iTunes music store. It has also made popular TV shows and movies available for purchase and download through its Internet store.

Wednesday, November 15, 2006

Chipidea Audio Codec IP Provides High Performance on Small Chip Area for Low Power Applications

Portable Multimedia Applications Benefit from High-Quality Sound and Broad Range of Features

LISBON, Portugal--November 15, 2006--Chipidea®, the world's leading provider of analog/mixed-signal silicon intellectual property, today announced the most complete portfolio of audio codec IP for mobile applications. The IP exhibits a unique blend of audio features, audio performance and risk-free integration for System-on-Chip (SoC) devices and multi-chip modules (McMs) targeting mobile audio, communications and multimedia systems. The low power consumption and range of features included by this line of IP offer the semiconductor industry unprecedented versatility and ease of integration.

The most compelling features of Chipidea's audio solutions are the low power consumption, and very low area for a complete stereo codec featuring microphone, line-in/out, headphone and speaker analog interfaces and high-fidelity audio performance up to 100dB in dynamic range. In addition, the codec IP is designed with sigma-delta technology, which has low sensitivity to interference and cross talk from power supplies and substrates.

Chipidea's audio family has two unique offerings: High-end, full-featured audio codec IP and optimized cost-performance audio codec IP. The high-end audio solutions offer both high-fidelity and full range of features including digital sound effects, jack detection, audio PLL, and more. The variety of features enables the integration of audio functions on McMs and SoCs that were previously only available from standalone ICs.

The optimized cost-performance audio codec IP enables high-fidelity audio quality with multiple analog interface capabilities, such as microphone, line-in/out, headphone and loudspeaker. The IP is very compact in area at around 2.7mm2 to help SoC designers keep their die sizes small and keep manufacturing costs low. It also offers very low power consumption of 12mW for 96dB DR in playback at 48 kHz.

"Manufacturers need to deliver a high-quality audio experience while assuring long playback times for battery-operated devices, under competitive pricing in the market," said Joao Risques, product line manager of Audio and Power Management Solutions for Chipidea. "Our optimized cost-performance audio codecs are affordable SoC-ready IP meaning they are optimized for low area and low power while still allowing designers to select precisely the features they need. In addition, Chipidea can offer to designers high-end, hi-fi audio codecs that are directly comparable with market IC products from leading IC vendors, a solution that to our knowledge has no match in any other IP vendor portfolio."

Chipidea's staff has worked closely with customers to develop the new features in the latest generation of IP and they can be adapted for a wide variety of applications, which helps reduce risk in the integration process.

A full range of feature, cost and performance options gives Chipidea's audio codec IP the flexibility to be configured for the specific needs of any Integrated Device Manufacturer (IDM), Application-Specific Integrated Circuit vendor, Application-Specific Standard Product vendor, fabless IC provider, IP provider or design center. Chipidea's audio codec IP is ideally designed for MP3 players and recorders, multi-format players and recorders (AAC, WMA and others), CD and MiniDisc players and recorders, DVD-R players and recorders, PDAs, mobile phones, smart phones and Portable Media Players (PMP).

Designers can achieve fast time-to-market with Chipidea's audio codec IP family as it is available in several foundry process technologies ranging from 0.18-micron down to 65 nanometers. Previous generations of Chipidea codecs have been widely adopted by the industry and the company has used this experience to develop this new codec IP.

The Chipidea CI7819pg is a high-end audio IP and the CI7825tl is an optimized cost-performance audio IP.

About Chipidea

Chipidea Microelectronica S.A. is the world's leading provider of analog/mixed-signal silicon intellectual property, according to market researcher Gartner Dataquest Inc. The company is a key supplier to system-on-chip designers targeting fast-growing market segments in wireless communications, digital media and consumer electronics. With the industry's most comprehensive portfolio of silicon-proven technology across a variety of product lines, Chipidea offers the widest breadth of intellectual property solutions for the world's multi-function integrated circuit industry. Chipidea works hand-in-hand with its customers to ensure that its unique analog/mixed-signal expertise results in silicon success. Based in Lisbon, Portugal, Chipidea employs 230 people in research, development and sales and marketing offices across Europe, Asia and North America. Information about Chipidea can be found at www.chipidea.com.

PlayStation 3 Unable to Play Some of Sony’s Earlier Games - New York Times

TOKYO, Wednesday, Nov. 15 (AP) — Sony’s new PlayStation 3 cannot play some of the games designed for previous generations of the popular console, the latest misstep for the company as it faces off in a crucial three-way war with Nintendo and Microsoft.

Sony, which has fallen behind in crucial products like flat-panel TVs and digital music players, badly needs a best seller in the PlayStation 3. The console went on sale here to hordes of eager fans over the weekend, ahead of its release on Friday in the United States.

On Tuesday, the company acknowledged the console would not run some of the 8,000 titles designed for previous PlayStations — even though the PlayStation 3 was billed as being fully compatible with older-generation games.

For instance, the console might not play background music to the popular Tekken 5 combat game, and some scenes from the Gran Tourismo racing game might freeze, Sony said. The game Suikoden III cannot read data from a first-generation PlayStation, while a virtual gun in one of the Biohazard games will not fire properly.

Some older games will not run on the console at all, said a spokesman for Sony Computer Entertainment, Satoshi Fukuoka. Online upgrades of the PlayStation 3 software will be offered, but it is unlikely that all the problems will ever get fixed, he said.

Mr. Fukuoka insisted that the company anticipated the incompatibilities and outlined them on its Japanese Web site on Nov. 11, when the console hit stores here. The Microsoft Xbox 360, which made its debut last year, has had similar problems with older games.

The compatibility problem is the latest in a series of setbacks for the console, which will compete with Nintendo’s Wii and the Xbox 360. The Wii goes on sale Sunday in the United States.

PlayStation 3 was initially promised for worldwide sales for spring this year, but was postponed in March to November, and the European sales date has been delayed by another four months.

Saturday, November 11, 2006

Up Close and Personal With Zune, Microsoft's 'iPod Killer'




Nov. 10, 2006 — What looks like an iPod, acts like an iPod, plays music, videos and photos like an iPod but isn't an iPod? If Microsoft has anything to say about it, the answer is Zune.

The 30-gigabyte Zune, a portable media player created to unseat the reigning king of digital media players, Apple's iPod, arrives in stores Nov. 14.

"It's coming into the market at the cusp of the holiday buying season, and I would expect some aggressive advertising," said Ross Rubin, director of industry analysis for the NPD Group. "But the iPod remains a very strong competitor. It's a smaller device, has a longer battery life, is well-marketed and, arguably, has more media support out of the gate."


Priced at around $250 to compete with Apple's 30 gig iPod, Microsoft will launch a digital download store à la iTunes, where Zune owners can buy songs for about $1 each and albums at prices comparable to iTunes'.

With Apple in firm control of more than 70 percent of the digital media player market, Microsoft has its work cut out for it, even though close to 70 percent of Americans don't even own a player yet. A recent survey by ABI Research showed that 58 percent of existing iPod owners and 59 percent of the people polled who owned other players said they'd consider buying a Zune instead of an iPod or another player — all good news for Microsoft.

"Micrsoft is a very strong global brand. It's going to help the consideration factor, but ultimately, it's just a factor," said Rubin. "People are going to make choices on features, on form … and on the quality of the integrated experience."

At a private event in New York City — hidden from the prying eyes and ears of gadget geeks and audiophiles — Microsoft rolled out the welcome mat for ABCNEWS.com and other journalists for a hands-on look at the Zune and music download store it hopes will be the next big thing.


'Welcome to the Social'

With images of coolly dressed 20-somethings gleefully playing with their Zunes projected on the stark white walls of a Chelsea loft, the target audience for Zune is obvious. So is the company's urge to make Zune a social movement rather than just a way to listen to music.

The slogan "welcome to the social" appears on Zune Web sites and was prominently displayed throughout the event room, further evidence of the company's intentions.

Sony PlayStation 3 Debuts in Japan to Long Lines, Short Supply

By Stuart Biggs

Nov. 11 (Bloomberg) -- Akihiro Okawa waited all night to be among the first to buy Sony Corp.'s Playstation 3 game console when it went on sale at 7 a.m. in Tokyo.

Okawa, a 25-year-old office worker, was the first of more than 1,000 fans who queued overnight to buy Sony's latest game machine at Yodobashi Camera Co. in Akihabara, an area of Tokyo famous for its electronics stores.

Demand outstripped supply at the store because Sony, which halved its 2006 shipments forecast to 2 million because of a shortage of parts, limited initial deliveries in Japan to 100,000. The company said last month it would cut the new machine's price to 49,980 yen ($425) from 59,800 yen after complaints from gamers. The Playstation 3 goes on sale in the U.S. on Nov. 17.

``When Sony announced the Playstation 3 I really wanted one, but thought I should wait because of the high price,'' Okawa said. ``When they cut the price, I decided to go ahead.'' The Tokyo resident told reporters he bought the console along with the ``Gundam'' game.

Yodobashi's Akihabara store had 1,980 consoles available, the most in Japan, according to store manager Shinichi Adachi.

``Even if we had 4,000 we'd still sell out today,'' Adachi said. ``I'd like to know when we'll get another delivery from Sony, but they're not saying.''

The Playstation 3 employs a new Cell processor 40 times faster than the chip in its predecessor. Sony is also betting game fans will prefer the PlayStation 3's souped-up graphics and more lifelike characters over a competing console from Japanese rival Nintendo Co.

Digital Home

Sony spent 200 billion yen ($1.7 billion) to develop the Cell processor with International Business Machines Corp. and Toshiba Corp. making it faster than rival chips thanks to nine processing cores that let it carry out more instructions simultaneously.

The Cell chip is part of Sony's strategy to beat Microsoft Corp. and Apple Computer Inc. in controlling the digital home, a future network in which appliances are connected to each other and to the Internet.

Nintendo's Wii console, which goes on sale in the U.S. on Nov. 19 and two weeks later in Japan, uses less-sophisticated graphics but woos game fans with an innovative wireless control system based on hand motions.

The PlayStation 3's ``graphics capability is probably two generations ahead of the other consoles,'' Hirokazu Hamamura, chief executive officer at researcher and publisher Enterbrain Inc. told reporters in September.

Battery Woes

Sony will need all the help it can get. The company is in the process of recovering from a 51.2 billion yen recall of 9.6 million laptop batteries on concern they catch fire. The cost contributed to Sony cutting its net income forecast for the year ending March 31 to 80 billion yen from 130 billion yen.

The games business generated 918 billion yen in sales in 2006, 12 percent of Sony's 7.48 trillion yen revenue. Sales at the games unit gained an average 31 percent in the past two years, the second fastest after financial services, which averaged 34 percent. By contrast, Sony's consumer electronics business shrank by an average 0.9 percent during the past two years.

At 49,980 yen the Playstation 3 is almost double the cost of its rivals. Microsoft sells a version of its Xbox 360 for 29,800 yen, while Nintendo will offer the Wii console for 25,000 yen.

Cupertino, California-based Apple plans to sell a $299 device called iTV in the first quarter of 2007 that lets viewers see movies on their TV sets by using a connection to a computer.

High Cost

``It could be expensive if you think this is just a games machine,'' said Yuuki Sakurai, who oversees investment planning at Fukoku Mutual Life Insurance Co. in Tokyo.

Sony and Toshiba have talked about building televisions and home-networking boxes using the Cell to pump several video channels to different outlets in the home.

The Cell would be unable to compete on price with chips from STMicroelectronics NV or Zoran Corp. which can already handle the most processor-intensive video compression rates, said Paul O'Donovan, Gartner Inc.'s London-based analyst on emerging technologies and semiconductors.

``Home networking won't reach the mass market for another four to five years,'' O'Donovan said. ``These companies talk about products that will contain the Cell in the future but none of them will hit the mainstream anytime soon.''

Parts Shortage

The processor isn't the only hardware Sony gambled on with the PlayStation 3. A shortage of laser components for its Blu-ray DVD device, which offers at least five times the data storage capacity of earlier DVDs, caused the company to delay the PlayStation 3's debut in Europe until March.

Redmond, Washington-based Microsoft has sold more than 6 million Xbox 360s worldwide since introducing the console a year ago, helped by its Xbox Live online service. The company is targeting 10 million units this year.

Microsoft this week said users will be able to rent and own high-definition movies and television shows from CBS, MTV Networks and Warner Bros. on its Xbox Live service from Nov. 22.

Kyoto-based Nintendo will get exclusive games from Walt Disney Co. for its Wii console.

``Giving rivals a head start in an industry like this gives them an opportunity to come out with an even more competitive product,'' said Fukoku Mutual's Sakurai. ``Sony will make up the lost ground only if its rivals remain stationary, and that is wishful thinking.''

To contact the reporter on this story: Stuart Biggs in Tokyo at sbiggs3@bloomberg.net

Wednesday, November 08, 2006

How “The Mobiles Show” Uses MiniDisc For Everything » blog » Blog Archive

Thursday, November 02, 2006

Blu Ray Demo

I have seen the future of home entertainment and its name is Blu Ray. For those of you unfamiliar with the term, Blu Ray is one of the two new formats that are set to replace DVD, probably completely by the end of the decade. The other format vying for the consumer’s hearts and minds (and don’t forget wallets) is HD-DVD. Estentially both formats are high definition ‘DVD’ type discs the difference being far superior picture quality and the ability of the discs to contain much more information that we are currently used to. The big players are currently squaring off against each other in a battle, which will remind older readers of the fight between the VHS and Betamax video formats back at the beginning of the early 1980’s.

This correspondent attended a demonstration of the capability of the Blur Ray format last week in the Irish Film Institute and boy was it impressive. Sony had flown in a number of their tech experts from Germany and the US to regal us with how wonderful their format is. Personally I could have done without the seemingly unending lecture from one of the European engineers on how the format was developed but otherwise it was a very instructive morning. I can’t comment on how Blu Ray compares to HD-DVD (purely as I have not seem the other format in action) but if it’s on a par with Blu Ray, and I believe it is, then the forthcoming battle in the high street retailers should be interesting. The biggest single difference between the two formats is that Blu Ray discs can hold 50 GB as opposed to 30 with HD-DVD. However I understand that the first generation of HD-DVD players will be cheaper. How much so is unclear at present.

Ultimately the victor in the forthcoming war to take over our living rooms i.e. the company that sells the most units of it’s home player, will be the one that has the greater number of the big studios suplying them with movies. If you have the right titles then surely you will sell more players. Oh, and for those of you wondering what will happen your existing DVD collections, rest assured. Both formats will play CD and DVD. If you’re interested in upgrading to this system you should seem them turning up in shops windows any day now, just in time for Christmas, natch. Be warned however don’t expect to get much change from €1,500. Will it be worth it? You tell me.

P.S. A wee note to the first person to buy a player in either format. Drop us a line here at IrishDev and we’ll be around to yours with a six-pack and a pizza. What do you drink?

Since this piece was written it seems that the arrival of Blu Ray has run into problems. The player, which has been plagued with problems ranging from software glitches to parts shortages, has seen numerous delays this year. The official Sony website posted a notice over the weekend that the "targeted availability" of the player will be "on or about December 4, 2006."

Wednesday, November 01, 2006

ATRACLife | Pink, Silver and Metallic Blue PSP Set to Debut in Japan this Fall/Winter 2006

The Pink (PSP-1000 PK), Silver (PSP-1000 SV) and Metallic Blue (PSP-1000 MB) PSPs as shown during Tokyo Game Show 2006 will finally be available for retail sale in Japan beginning November 22, December 14 and December 21 respectively for 20,790 yen (approx. USD$177) each. The new color variation will set the Japanese domestic market with five standard PSPs.